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Created By:
Smoking Chimp

(Feb 22, 2009)

Dice Drinking Games!

1-2-3

I learned this in a bar near Mt. Lassen ski area, in California. Again people roll a die in turn. The first to get a 6 names the drink. The second to get a 6 drinks it. The third, pays!

 

Dice

Quite similar to, but not as involved as Three Man. Still, a high buzz factor. Standard supplies: beer, people, liquor, dice.

Roll two dice. Anything that adds up to six (i.e. 2-4,5-1) or has a six in it (i.e. 6-1, 6-2, 6-2, 6-3, 6-4, 6-5), you drink a "good" gulp of beer. Any time you roll double 2s, 4s, or 5s you drink that many (2, 4, or 5) "good" gulps of beer (You can modify this to just one "gulp" on doubles). If you roll double 3s you are penalized twice, for getting doubles and adding up to six. Thus four "good" gulps (or 2 if you play the modified rules). The killer is double 1s or double 6s. For this you do a SHOT of your favorite poison (i.e. JD, Southern Comfort, tequilla, etc). Lastly...you continue rolling until you get something that you don't drink on (i.e. 1-2, 1-3, 1-4, 1-5, 2-3, 2-5, 3-4, 3-5, 4-5). If you roll the dice off the table, you are also rewarded with a gulp of beer.

 

Mexican

  1. Takes a bit to catch onto, but once understood, quite a competitive game. Requires people, beer and dice. Mid buzz factor.

    Someone arbitrarily goes first by rolling the dice. The score for the dice is as follows:

    2 & 1 = Mexican, the highest possible roll. If you throw one of these, the eventual loser has to drink double the standard drinking quantity being used for the game. Each subsequent mexican in that round will double the required drink for loser. More easily understood later. 3 & 1 = scumbag the thrower immediately has to consume one drink. This throw does not count as one of the thrower's goes. Any double 100 times the double i.e., double 1 scores 100, double 2 scores 200 etc. Any other throw The highest number multiplied by 10 + the smallest number i.e., 5 & 4 scores 54, 6 & 1 scores 61 etc.

    The starter has the choice of one, two of three rolls to obtain the best score they can. The starter's score is the score of their last throw i.e., if you throw a 61 then 63 with your first two throws and elect to take a third throw, you must count the third throw even if it's lower. Every other player in the game has the choice of throwing up to as many times as the starter i.e., if the starter takes one throw, all other players have only one throw.

    Holding a dice - if a player has more than one throw available, they may hold a 1 or a 2 (if thrown) for subsequent throws i.e., if you have 2 or 3 throws and you throw a 4:1 on your first go, you may, if you wish, only pick up the 4 and throw it as your next go. This tactic will increase your chance of a mexican, while also increasing your chance of a low score or scumbag. If you throw a scumbag you may not hold the 1.

    The loser is the person who throws the lowest score. In the event of a tie, all players with the lowest score must roll one dice and the lowest number loses.

    Play as many rounds as desired.


Nothing

You start with 5 dice. Roll all dice. Set aside all threes every roll and roll rest of dice. If you roll no threes, keep lowest dice.
Keep going until all dice are set aside. Once everyone has gone, lowest total wins. When adding 3's count as zero.

The losers drink as many times as the winner's total. As in all dice games, the winner starts next round


Sixes

Simple game, high boot factor.

Line up six cups, size unimportant. Get a pitcher(s) of beer. And a single die.

Everyone sits around and someone starts by rolling the dice. (clockwise or counter, direction matters not)

The number you roll corresponds to the number of the cup in the line. If it's empty fill it as much as you want, if it contains beer, drink it all, and roll again.

If you clear the table chances are the party will become more enjoyable (at least to you )

 

The Tower

Construct a tower out of the following drinks, placing a cardboard beer coaster between glasses: (in order from top to bottom)

shot of schnapps (or tequila, etc.)
small mixed drink (e.g. whiskey sour)
tall mixed drink (e.g. Tom Collins)
glass of white wine
12 oz beer

Participants roll a die in turn. The first to get a 6 drinks the schnapps. The next to get a 6 removes the coaster that was under it. The next drinks the small drink, the next removes the coaster, and so on.

The next to roll always waits to roll until the previous person has drunk (or removed the coaster) EXCEPT when the beer is drunk. When that happens, the game speeds up, because if someone rolls a 6 before the person drinking the beer finishes it, the beer-drinker must pay for the whole tower. If the beer drinker finishes first, then the next person to roll a 6 (the beer drinker is exempt) pays

 

Twenty-One-Aces

This is a good game to start in a Bar. Simple, straight-forward, no gray areas. Mid-high buzz factor. Supplies: people in a bar (preferably ones you know, or people you want to know), and five dice.

The game is played by counting the "ones" that are rolled. The person who rolls the seventh 'one' gets to pick the shot that will be consumed at the end of the game. The person who rolls the fourteenth "ace" gets the honor of paying for the shot. The person who rolls the twenty-first ace has to drink the shot. Play the game by taking die out of the roll so that you only have one dice left when the twenty-first ace is rolled.

Example:

Count # dice rolled
1-16 5
17 4
18 3
19 2
20 1
21 You Drink

 


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